Then - whatever you want, but the less cards in the deck - the better, so take only the necessary (may be wheat fields - to support villages, groves - more weak enemies, ruins+bloodgrove - better loot, or battlefields - chests for better loot, outposts - boss battle support).Īt first, you need to increase "attack speed" and "damage to all" asap for the battle with the 2-nd boss. Arsenal (in that case, if you just go to fight the boss, it is better than crypt) Chrono crystals (optional - more spiders = more loot, more cards, more exp) River (optional - more attack speed with forest) Suburbs (faster leveling = more abilities early = better) Bookery (more required cards, more often) Smith's forge (extra armor in front of the boss and good loot) A couple of villages (healing, loot, and checkpoints to extra Smith's forges) Spiders (quick farm cards and experience) The most basic thing that you will need for the deck: (I actually messed up the way I used the rivers and forests, but the run was still pretty easy overall) Here's how the map should look like more or less btw: Maybe Blood Grove if you don't mind the Golems. For the Rogue you can trade for the Outpost since the guards can't take the rare items you gain (since he doesn't get any. I personally just use it to occupy space and because the Warrior have some nice perks that he can only use once per day, so it's not a bad idea for the day to be shorter. You can trade Chrono Crystal for something else btw. You won't get health from Armor, but since you will only be fighting enemies with souls, you will increase your health quite quickly and with high Vampirism it's not like your health will go down anyway. I like to put some Garlic Cloves as well since you will be fighting plenty of vampires. For the items you find while adventuring, stack as much vampirism as you can. Vampire Mansion, Bookery, Smith's Forge, Chrono Crystalįor camp supply items, put as many Count's Chairs as you can. Less time looping means weaker equipment.I made this deck for the Warrior, but you can use with the other classes as well: You do have to balance this against the quality of the equipment you’ve collected so far, though. That means if you fill the summon gauge faster, you won’t have as hard of a fight on your hands. The number of loops you’ve completed seems to determine enemy health and damage (including bosses). With a Maze of Memories card, it’s like placing (up to) 37 cards at once. When it’s completely full, the boss spawns. As you place cards fill the void with tiles, that second gauge in the upper left corner fills. The most obvious use for a Maze of Memories golden card is to summon a boss faster. What it does do, though, is take up a lot of space, as advertised. This means that it doesn't affect your hero’s stats, interact with other tiles, generate resources, or spawn enemies. Like the description says, the Maze of Memories does nothing. How to use the Loop Hero Maze of Memories card Filling in those spaces will limit the real estate where things like bandit camps or goblin camps can spawn. The Maze of Memories tiles fill spaces right up to the edge of the road. It doesn’t overwrite existing tiles, but it will fill in roadside as well as landscape spaces. Placing Maze of Memories cards in Loop Hero generates additional maze tiles that fill the space around it in a rough circle (think of it like a paint bucket tool in your favorite image editor).
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